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Innovative Digital Pedagogy Fellowship Award Applications Due

Date: 04/30/2015
Time: 11:30 PM

Innovative Digital Pedagogy Fellowship Award

The Center for Teaching Excellence and Innovation is pleased to announce its third Innovative Digital Pedagogy Fellowship Award call for applications. Awarded faculty working within the area(s) of digital pedagogy, digital literacies, and digital scholarship will be awarded $1,000 in Spring 2015 with an additional $1,000 the following academic year to support their professional work. This fellowship award is open to all UMW teaching faculty.

This prestigious award recognizes faculty who enact digital literacies and teaching excellence through the use of digital tools, digital pedagogy, and digital scholarship.

SAVE THE DATE: Faculty will be publicly recognized at the Teaching Excellence and Digital Scholarship Celebration and Award Ceremony on Thursday, May 7, 2015 at the ITCC Convergence Center from 4:00-6:00pm. Adjunct Teaching Excellence Award winners will also be recognized.

To be considered for this fellowship award interested faculty will need to submit a narrative and digital evidence by April 30, 2015 (11:55pm) via CTE&I website ( for consideration. Past awardees are also listed on the website and feel free to contact past awardees to talk about their work with digital literacies and the application process. Also feel free to contact Mary Kayler ( for additional questions or clarification.

Innovative Digital Pedagogy Fellowship – Award Criteria

Digital scholarship takes a broader view of teaching, research and service. Faculty who demonstrate teaching excellence through a variety of digital literacies are particularly encouraged to apply.

Digital literacies examples:

  • Integration of digital tools
  • Enactment of digital pedagogy
  • Engagement in digital scholarship or open scholarship
  • Developed domain that makes visible the values and professional work of a faculty member and values of a faculty member with those of the discipline, department, institution. Faculty who have not participated in the Domain of One’s Own Faculty Initiative are encouraged to apply.
  • Digital presence through the use of digital elements and reflective narrative that explicitly addresses the integration of values within the classroom and/or beyond the local environment.

Fellowship Award criteria:

Faculty narrative should addresses one or more of the criteria and includes evidence for support:

  • Teaching Statement.
  • Overarching theme of domain is evident and integrated.
  • Reflective narrative that is iterative in nature and makes explicit connections between teaching statement and digital pedagogy and scholarship.
  • Evidence of use with a variety of digital tools.
  • Evidence of digital pedagogy in action (curricular, projects, processes, etc.) to promote and support effective and innovative teaching practices for student learning.
  • Evidence of the ways in which digital pedagogy and tools contributes to the learning environment to support student engagement.
  • Evidence of disciplinary voice and engagement through digital means (online – blogs, social media, links, etc.).
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Faculty Game Camp

Date: 05/12/2015
Time: 9:00 AM
Location: ITCC Digital Auditorium

Quest-based learning is the focus for this upcoming faculty game camp. And you don’t even have to play games! What? No Game Playing in Game Camp? Read on…

  • If you have been interested or curious about how quest-based learning (NOT GAMES) can increase student engagement this Game Camp theme could be for you!
  • Do you have a course you wish you could just revamp or do a complete makeover that engages students in self-directed learning? Game Camp can help!
  • How about all those ideas and activities you would like your students to do if you only had more class time? Game Camp can help!
    Looking for an opportunity to be more creative in ‘content delivery’ and document student engagement? Yes, you guessed it – Game Camp can help!


On Tuesday, May 12th and Wednesday, May 13th participants will experience two full days of support at the UMW’s Quest-based Faculty Game Camp. We will meet in the ITCC Digital Auditorium – a flexible space that is perfect for our curriculum work. We start at 9 am and end around 4pm.
Quest-based learning draws upon instructional design theory that leverages game mechanics and gamer-like learning communities to support student choice within the curriculum. Course material coverage or content is accomplished through an engaging series of challenges (quests) that are carefully planned to take place over a designated time frame. This planning phase involves the creation of both linear and concurrent progression paths that all align to the learning outcomes set for the course. One goal of quest-based learning is to improve student engagement though increased active learning, collaborative effort, and learning outcomes overall.

You might be on a quest if you are seeking….

  • Sound research-based pedagogy that supports self-directed learning and student engagement?
  • Quantitative and qualitative data collection that could inform your pedagogy and scholarship as you engage in the scholarship of teaching and learning?
  • Media production support?
  • An interdisciplinary learning community that enacts the liberal arts?
  • A student perspective and opportunity to tap into student creativity as you collaboratively fill-in possible quest ideas and activities that resonate with students?
  • Support right from the beginning of your course design experience to the end of your redesigned course – all the nuts and bolts of quest-based learning, and student assessment via scholarship of teaching and learning?

Ready to connect and/or reconnect to your ‘love of content’ and create a course that conveys your passion for learning within your discipline?
Consider joining UMW’s Third-year Faculty Game Camp and kick-off your summer! Depending on upcoming budget information participants may/will receive a stipend for participation.
Ready to join? You Bet!